Added depth bias to skylighting effect to reduce darkness of terrain when bDrawLandShadows=1 set. When disabled, small particles can be scaled up like in Skyrim LE version but at cost of performance.
Added OptimizeSmallRange to complex particle and fire lights. V0.466: Added requested IgnoreWeatherSystemInterior parameters to simplify tweaking. Allow negative values for DirectLightingDesaturation and PointLightingDesaturation parameters. V0.469: Added wireframe visualization to profiler category of editor. Highly recommended TES Skyrim bug fix of game objects like fire, water particles, doors, vegetables, candles, etc is available here
This is just the mod with default preset, download customized presets and shaders from the forum or other sites (Nexus). Added category and EnableComplexGrass parameter. Subsurface scattering amount is in the left bottom corner of normal map texture. Specular amount is in alpha channel of normal map. Added complex grass effect which use tangent space normal map in the bottom of diffuse map to draw grass with sun lighting, subsurface scattering and specular. There's one config that I like a lot that really only looks right in 102.POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITED I currently switch between 102, 113, and 114 (beta and has bugs). I also think it renders slightly differently, in a way that effects some configurations but not others. But I try to save off my exact configs because I always tweak the config files.Įnb 113 has some performance improvements and additional features over 102. But I also keep a big 20GB+ directory of all my installed and considering-to-be-installed mods, so I go back to the original archives if I need to figure out what to delete. I switch back and forth between a lot of ENBs, and I save my favorites that way, for later comparison. (102, 112, 113.) does that make any difference per the ENB? Pending the ENB, I have used different versions. I always completely uninstall all the files with the ENB as well as the d3d9.dll Tis is why I make the desktop folder to use as a checklist. I posted this exact comment in the other thread, as I thought I was actually in this one. I just done the reinstall an saved the original Skyrim folder for this very thing.
This is exactly where I am with testing mods and ENBs. Rodney C Posts: 3520 Joined: Sat 12:54 am
Anybody know if Steam has a maximum number of times you get to install a given game? Might just do a fresh install from Steam and see how long that takes. I'm half tempted to simply do a fresh install of Skyrim, then copy the entire flippin' folder as a backup, and if I ever need to reset everything, just drag and drop the contents of the backup folder into the Skyrim folder and just let everything overwrite.although that wouldn't erase any added stuff. Right now I'm just using test dummy characters (and actually naming them Test Dummy) in God Mode to test out various mods, including ENBs. I'm waiting to start the next character until I get my mod list selected, tested, and finalized. I retired my original character a month ago and since then I've been investigating mods. Well, I'm not working with a real save right now. I know, it could be boring.but it could save your game I go to an interior cell (ie: breezehome)ĭelete Renderinfo.txt (documents\my games\skyrim\)
Anything that adds or alters the Data folder, I want a mod manager to handle it.Īnna Watts Posts: 3476 Joined: Sat 8:31 pm I then make a FOMOD of the Data folder, of the ENB mod, that I can use with NMM like any other mod. This ensures me that I removed them all when uninstalling. That way I have a checklist of what files were associated with that ENB. I make a folder on the desktop with the ones that go into the Skyrim folder. With most ENBs I have played around with, the only files I have messed with are the ones that are with the ENB. That way I can always revert to the original settings. I copy a file to another location before I make any suggested tweaks to an ini. I assumed you had to physically go into those files to make adjustments. I didn't think that an ENB would alter those ini settings anyway.
If you delete the two ini files in the MyGames/Skyrim folder and relaunch, it will create new files for that folder. If I understand it correctly, and that's not saying much.